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- Spherical Sld
- spherical_sld.c
Spherical Sld - spherical_sld.c
static double
outer_radius(double fp_n_shells, double thickness[], double interface[])
{
int n_shells= (int)(fp_n_shells + 0.5);
double r = 0.0;
for (int i=0; i < n_shells; i++) {
r += thickness[i] + interface[i];
}
return r;
}
static double form_volume(
double fp_n_shells,
double thickness[],
double interface[])
{
return M_4PI_3*cube(outer_radius(fp_n_shells, thickness, interface));
}
static double
radius_effective(int mode, double fp_n_shells, double thickness[], double interface[])
{
// case 1: outer radius
return outer_radius(fp_n_shells, thickness, interface);
}
static double blend(int shape, double nu, double z)
{
if (shape==0) {
const double num = sas_erf(nu * M_SQRT1_2 * (2.0*z - 1.0));
const double denom = 2.0 * sas_erf(nu * M_SQRT1_2);
return num/denom + 0.5;
} else if (shape==1) {
return pow(z, nu);
} else if (shape==2) {
return 1.0 - pow(1.0 - z, nu);
} else if (shape==3) {
return expm1(-nu*z)/expm1(-nu);
} else if (shape==4) {
return expm1(nu*z)/expm1(nu);
} else {
return NAN;
}
}
static double f_linear(double q, double r, double contrast, double slope)
{
const double qr = q * r;
const double qrsq = qr * qr;
const double bes = sas_3j1x_x(qr);
double sinqr, cosqr;
SINCOS(qr, sinqr, cosqr);
const double fun = 3.0*r*(2.0*qr*sinqr - (qrsq-2.0)*cosqr)/(qrsq*qrsq);
const double vol = M_4PI_3 * cube(r);
return vol*(bes*contrast + fun*slope);
}
static double Iq(
double q,
double fp_n_shells,
double sld_solvent,
double sld[],
double thickness[],
double interface[],
double shape[],
double nu[],
double fp_n_steps)
{
// iteration for # of shells + core + solvent
int n_shells = (int)(fp_n_shells + 0.5);
int n_steps = (int)(fp_n_steps + 0.5);
double f=0.0;
double r=0.0;
for (int shell=0; shell<n_shells; shell++){
const double sld_l = sld[shell];
// uniform shell; r=0 => r^3=0 => f=0, so works for core as well.
f -= M_4PI_3 * cube(r) * sld_l * sas_3j1x_x(q*r);
r += thickness[shell];
f += M_4PI_3 * cube(r) * sld_l * sas_3j1x_x(q*r);
// iterate over sub_shells in the interface
const double dr = interface[shell]/n_steps;
const double delta = (shell==n_shells-1 ? sld_solvent : sld[shell+1]) - sld_l;
const double nu_shell = fmax(fabs(nu[shell]), 1.e-14);
const int shape_shell = (int)(shape[shell]);
// if there is no interface the equations don't work
if (dr == 0.) continue;
double sld_in = sld_l;
for (int step=1; step <= n_steps; step++) {
// find sld_i at the outer boundary of sub-shell step
//const double z = (double)step/(double)n_steps;
const double z = (double)step/(double)n_steps;
const double fraction = blend(shape_shell, nu_shell, z);
const double sld_out = fraction*delta + sld_l;
// calculate slope
const double slope = (sld_out - sld_in)/dr;
const double contrast = sld_in - slope*r;
// iteration for the left and right boundary of the shells
f -= f_linear(q, r, contrast, slope);
r += dr;
f += f_linear(q, r, contrast, slope);
sld_in = sld_out;
}
}
// add in solvent effect
f -= M_4PI_3 * cube(r) * sld_solvent * sas_3j1x_x(q*r);
const double f2 = f * f * 1.0e-4;
return f2;
}
static void Fq(
double q,
double *F1,
double *F2,
double fp_n_shells,
double sld_solvent,
double sld[],
double thickness[],
double interface[],
double shape[],
double nu[],
double fp_n_steps)
{
// iteration for # of shells + core + solvent
int n_shells = (int)(fp_n_shells + 0.5);
int n_steps = (int)(fp_n_steps + 0.5);
double f=0.0;
double r=0.0;
for (int shell=0; shell<n_shells; shell++){
const double sld_l = sld[shell];
// uniform shell; r=0 => r^3=0 => f=0, so works for core as well.
f -= M_4PI_3 * cube(r) * sld_l * sas_3j1x_x(q*r);
r += thickness[shell];
f += M_4PI_3 * cube(r) * sld_l * sas_3j1x_x(q*r);
// iterate over sub_shells in the interface
const double dr = interface[shell]/n_steps;
const double delta = (shell==n_shells-1 ? sld_solvent : sld[shell+1]) - sld_l;
const double nu_shell = fmax(fabs(nu[shell]), 1.e-14);
const int shape_shell = (int)(shape[shell]);
// if there is no interface the equations don't work
if (dr == 0.) continue;
double sld_in = sld_l;
for (int step=1; step <= n_steps; step++) {
// find sld_i at the outer boundary of sub-shell step
//const double z = (double)step/(double)n_steps;
const double z = (double)step/(double)n_steps;
const double fraction = blend(shape_shell, nu_shell, z);
const double sld_out = fraction*delta + sld_l;
// calculate slope
const double slope = (sld_out - sld_in)/dr;
const double contrast = sld_in - slope*r;
// iteration for the left and right boundary of the shells
f -= f_linear(q, r, contrast, slope);
r += dr;
f += f_linear(q, r, contrast, slope);
sld_in = sld_out;
}
}
// add in solvent effect
f -= M_4PI_3 * cube(r) * sld_solvent * sas_3j1x_x(q*r);
*F1 = 1e-2*f;
*F2 = 1e-4*f*f;
}
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